Hollow Knight: Silksong artwork

Hollow Knight: Silksong 100% Completion Checklist

Track every wish, tool, flea, and boss in Hornet's journey through Pharloom.

0%718 items

100%

127 items

  • Mask Shard 1 [Mask Shards] — Bone Bottom
    Bought from a Bone Bottom vendor for 300 Rosaries.
  • Mask Shard 2 [Mask Shards] — Wormways
    Hidden behind a breakable wall in the southern part of the area.
  • Mask Shard 3 [Mask Shards] — Weavenest Atla
    At the east exit of the elevator shaft; Needolin ability required.
  • Mask Shard 4 [Mask Shards] — Deep Docks
    Above the western-most bench; Cling Grip required.
  • Mask Shard 5 [Mask Shards] — Far Fields
    Above the Seamstress's home; Drifter's Cloak required.
  • Mask Shard 6 [Mask Shards] — Far Fields
    In Skull Cavern (arena with no floor); Clawline required.
  • Mask Shard 7 [Mask Shards] — Bellhart
    Quest reward for the Savage Beastfly wish.
  • Mask Shard 8 [Mask Shards] — Shellwood
    Inside a flower trap behind a breakable wall.
  • Mask Shard 9 [Mask Shards] — Blasted Steps
    Found via a secret jump near the west border; Faydown Cloak or Silk Soar required.
  • Mask Shard 10 [Mask Shards] — Wisp Thicket
    Parkour challenge near the east edge; Faydown Cloak required.
  • Mask Shard 11 [Mask Shards] — Cogwork Core
    Arena south-east of the central bench.
  • Mask Shard 12 [Mask Shards] — Choral Chambers
    Bought in Songclave for 750 Rosaries.
  • Mask Shard 13 [Mask Shards] — Whispering Vaults
    Box puzzle in the eastern part; Cling Grip required.
  • Mask Shard 14 [Mask Shards] — Bilewater
    Toxic path with jumping wormfish; Clawline required.
  • Mask Shard 15 [Mask Shards] — The Slab
    Parkour challenge in the north-east; Apostate Key and Clawline required.
  • Mask Shard 16 [Mask Shards] — Mount Fay
    Floating near the west bench; Faydown Cloak required.
  • Mask Shard 17 [Mask Shards] — ACT 3 Far Fields
    Sprintmaster Swift quest reward (wish: Fastest in Pharloom).
  • Mask Shard 18 [Mask Shards] — ACT 3 Bellhart
    Void hearts quest reward (wish: Dark Hearts).
  • Mask Shard 19 [Mask Shards] — ACT 3 Bellhart
    Gurr the Outcast quest reward (wish: The Hidden Hunter).
  • Mask Shard 20 [Mask Shards] — ACT 3 Mount Fay
    In Brightvein; Silk Soar required.
  • Spool Fragment 1 [Spool Fragments] — Bone Bottom
    In a trap room east of the lift.
  • Spool Fragment 2 [Spool Fragments] — Weavenest Atla
    At the west exit of the elevator shaft; Cling Grip required.
  • Spool Fragment 3 [Spool Fragments] — Deep Docks
    Parkour challenge near Forge Daughter.
  • Spool Fragment 4 [Spool Fragments] — Deep Docks
    Parkour challenge in the south-east; Clawline required.
  • Spool Fragment 5 [Spool Fragments] — Greymoor
    Near the Sinner's Road shortcut; Cling Grip required.
  • Spool Fragment 6 [Spool Fragments] — Bellhart
    Purchased from Frey in Bellhart for 270 rosaries (after Threadspun Town; Frey's stock expands after My Missing Courier).
  • Spool Fragment 7 [Spool Fragments] — Blasted Steps
    Bought from Grindle for 680 Rosaries.
  • Spool Fragment 8 [Spool Fragments] — Grand Gate
    Moving platforms challenge; Cling Grip required.
  • Spool Fragment 9 [Spool Fragments] — Underworks
    West of the Cauldron; Cling Grip required.
  • Spool Fragment 10 [Spool Fragments] — Songclave
    Purchased from Jubilana for 500 rosaries after completing her second quest, The Lost Merchant.
  • Spool Fragment 11 [Spool Fragments] — Whiteward
    Below the main lift; White Key required.
  • Spool Fragment 12 [Spool Fragments] — Cogwork Core
    A cogwork bug blocks a lever to the south-east.
  • Spool Fragment 13 [Spool Fragments] — Choral Chambers
    Found in Choral Chambers.
  • Spool Fragment 14 [Spool Fragments] — Choral Chambers
    Sherma quest in Songclave (wish: Balm for the Wounded).
  • Spool Fragment 15 [Spool Fragments] — Memorium
    Parkour challenge in the west room; Faydown Cloak required.
  • Spool Fragment 16 [Spool Fragments] — High Halls
    Parkour challenge in the first tower; Faydown Cloak required.
  • Spool Fragment 17 [Spool Fragments] — The Slab
    Mount Fay viewpoint; Apostate Key and Cling Grip required.
  • Spool Fragment 18 [Spool Fragments] — Grand Gate
    Given by Mooshka after finding 14 Lost Fleas.
  • Magnetite Brooch [Tools] — Bone Bottom
    Bought in Bone Bottom for 120 Rosaries (Act 3: sold by Grindle).
  • Druid's Eye [Tools] — Mosshome
    Reward for the Mossberry picking quest (wish: Berry Picking).
  • Snare Setter [Tools] — Weavenest Atla
    West of the lift shaft; Faydown Cloak required.
  • Weavelight [Tools] — Weavenest Atla
    From the Moss Mother duo, west of the Weavenest Atla bench.
  • Shard Pendant [Tools] — The Marrow
    Small room west of the central tall area.
  • Straight Pin [Tools] — The Marrow
    In Grindle's prison cell.
  • Curveclaw [Tools] — Hunter's March
    Bought from Mottled Skarr for 140 Rosaries.
  • Fractured Mask [Tools] — Hunter's March
    Bought from Mottled Skarr for 260 Rosaries.
  • Magma Bell [Tools] — Deep Docks
    Bought from Forge Daughter for 110 Rosaries plus 1 Craftmetal.
  • Sting Shard [Tools] — Deep Docks
    Bought from Forge Daughter for 140 Rosaries plus 1 Craftmetal.
  • Flintslate [Tools] — Deep Docks
    Found in south-east Deep Docks.
  • Warding Bell [Tools] — Far Fields
    At the bottom of the central Far Fields room.
  • Silkspeed Anklets [Tools] — Far Fields
    In Weavenest Cindril; Needolin required.
  • Weighted Belt [Tools] — Far Fields
    Bought in Pilgrim's Rest for 160 Rosaries.
  • Threefold Pin [Tools] — Greymoor
    Secret room above Craw House; activate the bouncing platforms.
  • Flea Brew [Tools] — Greymoor
    Find 5 fleas and move the caravan.
  • Pimpillo [Tools] — Greymoor
    Yarnaby's tower; costs 1 Craftmetal, Cling Grip required.
  • Compass [Tools] — Bellhart
    Bought from Shakra for 70 Rosaries.
  • Multibinder [Tools] — Bellhart
    Bought in Bellhart for 880 Rosaries after the first courier quest.
  • Longpin [Tools] — Bellhart
    Behind the Shellwood wasp nest.
  • Pollip Pouch [Tools] — Shellwood
    Greyroot's Pollip Hearts quest reward (wish: Rite of the Pollip).
  • Dead Bug's Purse [Tools] — Wormways
    Near the northern entrance (in Steel Soul it is the Shell Satchel).
  • Plasmium Phial [Tools] — Wormways
    Alchemist Zylotol's quest reward (wish: Alchemist's Assistant).
  • Magnetite Dice [Tools] — Blasted Steps
    Win the dice minigame (Act 3: bought from Grindle for 300 Rosaries).
  • Snitch Pick [Tools] — Blasted Steps
    Bought from Grindle for 740 Rosaries.
  • Thief's Mark [Tools] — Blasted Steps
    Bought from Grindle for 350 Rosaries.
  • Conchcutter [Tools] — Sands of Karak
    Inside the Coral Tower.
  • Volt Filament [Tools] — Sands of Karak
    Dropped by Voltvyrm in the Sands of Karak.
  • Barbed Bracelet [Tools] — Sinner's Road
    In a pit at the end of the first road.
  • Tacks [Tools] — Sinner's Road
    Muckroach quest reward (wish: Roach Guts).
  • Wispfire Lantern [Tools] — Wisp Thicket
    Dropped by Father of the Flame.
  • Delver's Drill [Tools] — Underworks
    South of the Grand Gate lift.
  • Sawtooth Circlet [Tools] — Underworks
    Bought from Twelfth Architect for 230 Rosaries plus 1 Craftmetal.
  • Cogwork Wheel [Tools] — Underworks
    Bought from Twelfth Architect for 360 Rosaries plus 1 Craftmetal.
  • Scuttlebrace [Tools] — Underworks
    Bought from Twelfth Architect for 140 Rosaries plus 1 Craftmetal.
  • Injector Band [Tools] — Whiteward
    Hidden before the drop down to Underworks.
  • Ascendant's Grip [Tools] — Choral Chambers
    Bought in Songclave for 350 Rosaries.
  • Spool Extender [Tools] — Choral Chambers
    Bought in Songclave for 720 Rosaries.
  • Spider Strings [Tools] — Choral Chambers
    Bought in Songclave for 320 Rosaries after the second Jubilana quest.
  • Claw Mirror [Tools] — Whispering Vaults
    Dropped by Trobbio.
  • Voltvessels [Tools] — Memorium
    From electric enemies near the Huge Flea.
  • Cogfly [Tools] — High Halls
    Room beside the Drifter's Cloak section; costs 1 Craftmetal.
  • Rosary Cannon [Tools] — High Halls
    Locked room before the arena; Simple Key required.
  • Reserve Bind [Tools] — Choral Chambers
    Dropped by Second Sentinel.
  • Memory Crystal [Tools] — Mount Fay
    Ice room near the western bench.
  • Pin Badge [Tools] — Mount Fay
    Dropped by Pinstress (Act 3).
  • Wreath of Purity [Tools] — Putrified Ducts
    East of the Bellway.
  • Longclaw [Tools] — Putrified Ducts
    Organ collection quest reward (wish: Broodfeast).
  • Egg of Flealia [Tools] — Fleatopia
    Find every Lost Flea.
  • Quick Sling [Tools] — Bilewater
    Secret area behind breakable ceilings.
  • Throwing Ring [Tools] — Bilewater
    Shakra's quest reward (wish: Trail's End).
  • Silkshot [Tools] — Bilewater
    Find the Ruined Tool in east Bilewater, then spend 1 Craftmetal to craft it at Forge Daughter.
  • Thread Storm [Silk Skills] — Deep Docks
    Bought from Forge Daughter for 130 Rosaries.
  • Cross Stitch [Silk Skills] — Deep Docks
    Bought from Forge Daughter for 220 Rosaries.
  • Sharpdart [Silk Skills] — Deep Docks
    Bought from Forge Daughter for 310 Rosaries.
  • Pale Nails [Silk Skills] — Wisp Thicket
    Found in the Wisp Thicket.
  • Rune Rage [Silk Skills] — Choral Chambers
    Bought in Songclave for 640 Rosaries.
  • Sylphsong [Silk Skills] — Mount Fay
    Found near the surface of Mount Fay.
  • Drifter's Cloak [Abilities] — Far Fields
    Learned from Shakra near the entrance of Far Fields.
  • Needolin [Abilities] — Whispering Vaults
    Found in the Whispering Vaults.
  • Cling Grip [Abilities] — Greymoor
    Found in Greymoor.
  • Clawline [Abilities] — Mount Fay
    Found in Mount Fay.
  • Beastling Call [Abilities] — Shellwood
    Found in Shellwood.
  • Silk Soar [Abilities] — Far Fields
    Found in the Far Fields.
  • Hunter's Crest [Crests] — Moss Grotto
    Start with this crest.
  • Reaper Crest [Crests] — Sinner's Road
    Found in Sinner's Road.
  • Wanderer's Crest [Crests] — Whispering Vaults
    Found in Whispering Vaults.
  • Beast Crest [Crests] — Choral Chambers
    Found in the Choral Chambers.
  • Architect's Crest [Crests] — Mount Fay
    Found in Mount Fay.
  • Witch Crest [Crests] — Greymoor
    Cure Yarnaby of the infestation (wish: Infestation Operation) to unlock the Witch Crest.
  • Needle Upgrade 1 [Needle and Tool Upgrades] — Bone Bottom
    Bought in Bone Bottom for 90 Rosaries.
  • Needle Upgrade 2 [Needle and Tool Upgrades] — Songclave
    Bought in Songclave for 500 Rosaries.
  • Needle Upgrade 3 [Needle and Tool Upgrades] — Songclave
    Bought in Songclave for 800 Rosaries.
  • Needle Upgrade 4 [Needle and Tool Upgrades] — Bellhart
    Quest reward for Pale Oil in Bellhart (wish: Pinmaster's Oil).
  • Tool Pouch Upgrade 1 [Needle and Tool Upgrades] — Choral Chambers
    Bought in Songclave for 280 Rosaries plus 1 Craftmetal.
  • Tool Pouch Upgrade 2 [Needle and Tool Upgrades] — Choral Chambers
    Bought in Songclave for 500 Rosaries plus 2 Craftmetal.
  • Tool Pouch Upgrade 3 [Needle and Tool Upgrades] — Grand Gate
    Given by Mooshka after finding 8 Lost Fleas.
  • Tool Pouch Upgrade 4 [Needle and Tool Upgrades] — Greymoor
    Quest reward for 'Bugs of Pharloom' in Greymoor.
  • Silk Spool Upgrade 1 [Needle and Tool Upgrades] — Songclave
    Bought in Songclave for 600 Rosaries.
  • Silk Spool Upgrade 2 [Needle and Tool Upgrades] — Songclave
    Bought in Songclave for 900 Rosaries.
  • Silk Spool Upgrade 3 [Needle and Tool Upgrades] — Grand Gate
    Given by Mooshka after finding 18 Lost Fleas.
  • Silk Spool Upgrade 4 [Needle and Tool Upgrades] — Grand Gate
    Given by Mooshka after finding 26 Lost Fleas.
  • Bellway Unlock [Progress and Misc.] — The Marrow
    Defeat Bell Beast (Bellway Station Unlocks).
  • Pharloom's Bells [Progress and Misc.] — Bellhart
    Defeat Widow.
  • Snared Silk [Progress and Misc.] — The Cradle
    Defeat Grand Mother Silk.
  • Everbloom [Progress and Misc.] — Shellwood
    Acquired through the main quest.
  • Final Boss [Progress and Misc.] — The Abyss
    Defeat Lost Lace.
  • Crest of the Hunter [Crests] — Verdania
    Found in Verdania.
  • Shell Satchel [Tools] — Wormways
    Found in the Wormways (Steel Soul: the Dead Bug's Purse is replaced by the Shell Satchel at 01-060).

Achievements

52 items

  • Equipped [Achievements] — Pharloom
    Acquire your first Tool. Track the matching 100% Completion (Tools) entry for route details.
  • Bound [Achievements] — Pharloom
    Bind your first Silk Skill. Track the matching 100% Completion (Silk Skills) entry for route details.
  • Liberated [Achievements] — The Marrow
    Defeat the Bell Beast. Use the linked objective here: Stuck in the Bellway silk. Classification: Required for progression. Unlocks the Liberated achievement.
  • Granted [Achievements] — Pharloom
    Grant your first wish. Track the matching Wishes entry for route details.
  • Pharloom's Welcome [Achievements] — Deep Docks
    Defeat Lace in Deep Docks. Use the linked objective here: Final boss of Deep Docks. Classification: Required for progression. Unlocks the Pharloom's Welcome achievement.
  • Servant [Achievements] — Far Fields
    Defeat Fourth Chorus. Use the linked objective here: Fought after receiving the Drifter's Cloak. Classification: Required. Unlocks the Servant achievement.
  • Claimed [Achievements] — Pharloom
    Claim your first Crest. Track the matching 100% Completion (Crests) entry for route details.
  • Restored [Achievements] — Pharloom
    Acquire 2 Spool Fragments. Track the matching 100% Completion (Spool Fragments) entry for route details.
  • Fanatic [Achievements] — Bellhart
    Defeat Widow. Use the linked objective here: Final boss of Bellhart. Classification: Required. Unlocks the Fanatic achievement.
  • Protected [Achievements] — Pharloom
    Acquire 4 Mask Shards. Track the matching 100% Completion (Mask Shards) entry for route details.
  • Judge [Achievements] — Blasted Steps
    Defeat the Last Judge. Use the linked objective here: Final boss of Act 1 (Blasted Steps path). Classification: Required for progression. Unlocks the Judge achievement.
  • Last Dance [Achievements] — Cogwork Core
    Defeat the Cogwork Dancers. Use the linked objective here: Main boss of Cogwork Core. Classification: Required. Unlocks the Last Dance achievement.
  • Keen Hunter [Achievements] — Greymoor
    Grant Nuu's wish. Use the linked objective here: Work with Nuu; defeat Pharloom's creatures and fill out the Hunter's Journal. Reward: Tool Pouch Expansion, Keen Hunter achievement.
  • Tragedian [Achievements] — Whispering Vaults
    Defeat Trobbio. Use the linked objective here: Fight in the On The Stage area. Classification: Required for progression. Unlocks the Tragedian achievement.
  • Flea Finder [Achievements] — Pharloom
    Rescue half of Pharloom's lost fleas. Track the matching All Fleas entry for route details.
  • Harmonious [Achievements] — The Citadel
    Learn the Citadel's Threefold song.
  • Grey Ghost [Achievements] — Exhaust Organ
    Defeat Phantom. Use the linked objective here: Final boss of Act 1 (The Mist path). Classification: Required for progression. Unlocks the Grey Ghost achievement.
  • Resident [Achievements] — Bellhart
    Acquire your own Bellhome. Use the linked objective here: Work with Pavo; donate 400 Rosaries to aid rebuilding Bellhart. Reward: Bellhome Key.
  • White Knight [Achievements] — The Cradle
    Defeat Lace in the Cradle. Use the linked objective here: Reached via the elevator in Cogwork Core. Classification: Required. Unlocks the White Knight achievement.
  • Transported [Achievements] — The Citadel
    Open all of the Citadel's Ventrica Stations.
  • Connected [Achievements] — Pharloom
    Open all of Pharloom's Bellways.
  • Glutton [Achievements] — Choral Chambers
    Satiate the Grand Gourmand.
  • Trail's End [Achievements] — Bellhart Wishwall
    Grant Shakra's wish. Use the linked objective here: Work with Shakra; search for Shakra and her master in Bilewater. Reward: Throwing Ring.
  • Heretic [Achievements] — The Slab
    Defeat First Sinner. Use the linked objective here: Chained in the south-eastern prison. Classification: Required for 100% Completion. Unlocks the Heretic achievement.
  • Weaver Queen [Achievements] — The Cradle
    Defeat Grand Mother Silk and bind her power. Use the linked objective here: Final boss of Act 2. Classification: Required. Unlocks the Weaver Queen / Snared Silk achievement.
  • Snared Silk [Achievements] — The Cradle
    Defeat Grand Mother Silk and entrap her with the Soul Snare. Track the matching Bosses (Grand Mother Silk) entry for route details.
  • Bonded [Achievements] — Pharloom
    Learn the Beastling Call.
  • Fleafriend [Achievements] — Fleatopia
    Rescue all of Pharloom's lost fleas and receive their final gift. Track the matching All Fleas entry for route details.
  • Regenerated [Achievements] — Pharloom
    Acquire all Silk Hearts. Track the matching 100% Completion (Silk Hearts) entry for route details.
  • Tyrant [Achievements] — Sands of Karak
    Defeat Crust King Khann. Use the linked objective here: Old Hearts boss in Sands of Karak. Classification: Required for 100% Completion. Unlocks the Tyrant achievement.
  • Seed [Achievements] — Shellwood
    Defeat Nyleth. Use the linked objective here: Old Hearts boss in Shellwood. Classification: Required for 100% Completion. Unlocks the Seed achievement.
  • Diva [Achievements] — Far Fields
    Defeat Skarrsinger Karmelita. Use the linked objective here: Old Hearts boss in Far Fields. Classification: Required for 100% Completion. Unlocks the Diva achievement.
  • Fatal Resolve [Achievements] — Mount Fay
    Defeat Pinstress. Use the linked objective here: Wish: Fatal Resolve. Classification: Required for 100% Completion. Unlocks the Fatal Resolve achievement.
  • Remembrance [Achievements] — Distant memory
    Claim the Everbloom from within a distant memory. Use the linked objective here: Gather 3 Ancient Hearts (Act 3, wish: The Old Hearts).
  • Consumed [Achievements] — Pharloom
    Claim all Crests. Track the matching 100% Completion (Crests) entry for route details.
  • Hero's Call [Achievements] — Blasted Steps
    Defeat Lost Garmond. Use the linked objective here: Infected with void near the Bellway. Classification: Required for Achievement. Unlocks the Hero's Call achievement.
  • Woven [Achievements] — Pharloom
    Bind all Silk Skills. Track the matching 100% Completion (Silk Skills) entry for route details.
  • Cartographer [Achievements] — Pharloom
    Acquire a map of each area. Track the matching All Maps entry for route details.
  • Lamenter [Achievements] — Verdania
    Defeat the Clover Dancers. Use the linked objective here: Final boss of Lost Verdania. Classification: Required for 100% Completion. Unlocks the Lamenter achievement.
  • Sister of the Void [Achievements] — The Abyss
    Defeat Lost Lace and free Pharloom. Use the linked objective here: Final boss of Act 3. Classification: Required for 100% Completion. Unlocks the Sister of the Void achievement.
  • Entwined [Achievements] — Weavenest Atla
    Bind Eva. Use the linked objective here: Max out Eva's upgrades to gain Sylphsong; needs at least 6 Crests and 17 used Memory Lockets.
  • Extended [Achievements] — Pharloom
    Acquire all Spool Fragments. Track the matching 100% Completion (Spool Fragments) entry for route details.
  • Masked [Achievements] — Pharloom
    Acquire all Mask Shards. Track the matching 100% Completion (Mask Shards) entry for route details.
  • Arsenal [Achievements] — Pharloom
    Acquire all Tools. Track the matching 100% Completion (Tools) entry for route details.
  • Twisted Child [Achievements] — The Cradle
    Defeat Grand Mother Silk while cursed. Track the matching Bosses (Grand Mother Silk) entry for route details.
  • Passing of the Age [Achievements] — Putrified Ducts
    Grant the Herald's wish and finish the game. Use the linked objective here: Work with Mister Mushroom; find Mister Mushroom repeatedly throughout Pharloom. Reward: Passing of the Age.
  • Completion [Achievements] — Pharloom
    Achieve 100 % game completion and finish the game. Track the matching 100% Completion entry for route details.
  • True Hunter [Achievements] — Greymoor
    Receive the Hunter's Memento. Use the linked objective here: Complete the Hunter's Journal, then talk to Nuu.
  • Speedrunner [Achievements] — Any playthrough
    Complete the game in under 5 hours.
  • Speed Completion [Achievements] — Any playthrough
    Achieve 100 % game completion and finish the game in under 30 hours. Track the matching 100% Completion entry for route details.
  • Steel Soul [Achievements] — Steel Soul mode
    Finish the game in Steel Soul mode.
  • Steel Heart [Achievements] — Steel Soul mode
    Achieve 100 % game completion and finish the game in Steel Soul mode. Track the matching 100% Completion entry for route details.

Benches

82 items

  • Ruined Chapel Bench [ACT 1 Benches] — Moss Grotto
    In a Ruined Chapel before the Moss Mother fight; the first bench discovered in the game.
  • Bone Bottom Bench [ACT 1 Benches] — Moss Grotto
    In Bone Bottom town.
  • Mosshome Bench [ACT 1 Benches] — Moss Grotto
    At the start of Mosshome, near Shakra; unlocked by a lever.
  • Moss Druid Bench [ACT 1 Benches] — Moss Grotto
    At the entrance to Moss Druid, in Mosshome.
  • Marrow First Bench [ACT 1 Benches] — The Marrow
    On the bottom layer of The Marrow; 30 Rosaries required.
  • Marrow Bellway Bench [ACT 1 Benches] — The Marrow
    Next to The Marrow Bellway, after defeating the Bell Beast; part of a Bell Shrine.
  • Marrow Flea Caravan Bench [ACT 1 Benches] — The Marrow
    Part of the Flea Caravan; disappears when the caravan moves; reappears in Act 3 as the Survivor Camp.
  • Marrow Prison Bench [ACT 1 Benches] — The Marrow
    Near the small prison holding Grindle, by the Hunter's March entrance.
  • Hunter's March Bench [ACT 1 Benches] — Hunter's March
    The only bench in Hunter's March; trapped - disable the mechanism to its left first.
  • Deep Docks Entrance Bench [ACT 1 Benches] — Deep Docks
    Arrows point to it from the very start of Deep Docks; 30 Rosaries required.
  • Forge Daughter Bench [ACT 1 Benches] — Deep Docks
    Just before the Forge Daughter merchant.
  • Deep Docks Lace Bench [ACT 1 Benches] — Deep Docks
    Sit here after defeating Lace; part of a Bell Shrine.
  • Far Fields West Bench [ACT 1 Benches] — Far Fields
    North of Lace Arena at the far west of Far Fields; part of a Bell Shrine; 30 Rosaries required.
  • Far Fields Bellway Bench [ACT 1 Benches] — Far Fields
    Next to Far Fields Bellway; 30 Rosaries required.
  • Seamstress Bench [ACT 1 Benches] — Far Fields
    Inside the Seamstress's house.
  • Weavenest Cindril Bench [ACT 1 Benches] — Far Fields
    At the start of the Weavenest Cindril speed challenge.
  • Pilgrim's Rest Bench [ACT 1 Benches] — Far Fields
    Inside Mort's house in Pilgrim's Rest; 30 Rosaries per entry, but the door mechanism inside can be broken.
  • Greymoor Shakra Bench [ACT 1 Benches] — Greymoor
    Just after arriving from Far Fields; disappears when Shakra moves.
  • Greymoor Bell Shrine Bench [ACT 1 Benches] — Greymoor
    Above the main ground, past the Craw section on the right of Greymoor; part of a Bell Shrine.
  • Halfway Home Bench [ACT 1 Benches] — Greymoor
    Inside the Halfway Home near Nuu and Creige.
  • Greymoor Flea Caravan Bench [ACT 1 Benches] — Greymoor
    At the far west of Greymoor; part of the Flea Caravan; disappears when the caravan moves.
  • Bellhart Bench [ACT 1 Benches] — Bellhart
    The main bench in Bellhart.
  • Bellhome Bench [ACT 1 Benches] — Bellhart
    Bench inside your own bellhome.
  • Widow Bench [ACT 1 Benches] — Bellhart
    Accessible after defeating Widow; part of a Bell Shrine.
  • Shellwood Central Bench [ACT 1 Benches] — Shellwood
    In the center of Shellwood.
  • Shellwood Bell Shrine Bench [ACT 1 Benches] — Shellwood
    At the far south-west of Shellwood; part of a Bell Shrine.
  • Shellwood Bellway Bench [ACT 1 Benches] — Shellwood
    Next to Shellwood Bellway.
  • Alchemist Zylotol Bench [ACT 1 Benches] — Wormways
    In the room with Alchemist Zylotol.
  • Sinner's Road Broken Bench [ACT 1 Benches] — Sinner's Road
    Left of the main tall room; complete a difficult parkour challenge to enable it; 40 Rosaries required.
  • Styx Bench [ACT 1 Benches] — Sinner's Road
    Appears in Styx's room after defeating the Muckroaches there.
  • Weavenest Atla Bench [ACT 1 Benches] — Weavenest Atla
    At the bottom of Weavenest Atla, next to the elevator.
  • Blasted Steps Start Bench [ACT 1 Benches] — Blasted Steps
    First bench in Blasted Steps, at the start of the climb.
  • Pinstress Bench [ACT 1 Benches] — Blasted Steps
    In the Pinstress's house in the west of Blasted Steps.
  • Blasted Steps Bellway Bench [ACT 1 Benches] — Blasted Steps
    Next to Blasted Steps Bellway.
  • Blasted Steps Flea Caravan Bench [ACT 1 Benches] — Blasted Steps
    Part of the Flea Caravan; disappears when the caravan moves.
  • Exhaust Organ Bench [ACT 1 Benches] — Bilewater
    Right in the main area after entering the Exhaust Organ.
  • Deep Docks Steam Room Bench [ACT 2 Benches] — Deep Docks
    Activate after defeating Forebrothers Signis & Gron; shortcut back to Forge Daughter.
  • Witch Crest Bench [ACT 2 Benches] — Shellwood
    In an area opened during the Rite of Rebirth quest.
  • Underworks Start Bench [ACT 2 Benches] — Underworks
    First bench in Underworks, after falling down the Grand Gate elevator after defeating The Last Judge; 15 Rosaries per use.
  • The Unravelled Bench [ACT 2 Benches] — Underworks
    At the very north of Underworks, also reachable after defeating The Unravelled; 15 Rosaries per use.
  • Twelfth Architect Bench [ACT 2 Benches] — Underworks
    Near the Twelfth Architect merchant.
  • Wisp Thicket Bench [ACT 2 Benches] — Wisp Thicket
    At the center of Wisp Thicket.
  • Choral Chambers Entrance Bench [ACT 2 Benches] — Choral Chambers
    Found after exiting the Underworks.
  • Citadel Spa Bench [ACT 2 Benches] — Choral Chambers
    In the Citadel Spa in the west of Choral Chambers.
  • Choral Chambers Central Bench [ACT 2 Benches] — Choral Chambers
    Passed while unlocking the shortcut to the east parts; just below the Loyal Mergwin dining room on the map.
  • Grand Bellway Bench [ACT 2 Benches] — Choral Chambers
    Next to Grand Bellway.
  • Songclave Shrine Bench [ACT 2 Benches] — Choral Chambers
    In Songclave First Shrine; the first bench when reaching Songclave; the Caretaker awakens after ringing the bell.
  • Songclave Bench [ACT 2 Benches] — Choral Chambers
    The main bench of Songclave.
  • High Halls Entrance Bench [ACT 2 Benches] — Choral Chambers
    At the very north-west of Choral Chambers, the starting point of High Halls.
  • High Halls Gauntlet Bench [ACT 2 Benches] — High Halls
    Just before the High Halls arena gauntlet.
  • Cogwork Dancers Bench [ACT 2 Benches] — Cogwork Core
    Accessible after defeating the Cogwork Dancers.
  • Cardinius Bench [ACT 2 Benches] — Whispering Vaults
    In Vaultkeeper Cardinius's lair.
  • Sacred Cylinder Bench [ACT 2 Benches] — Whispering Vaults
    Just before grabbing the Sacred Cylinder, after ascending from the Underworks.
  • Memorium Bench [ACT 2 Benches] — Memorium
    At the very start of Memorium.
  • Whiteward Elevator Bench [ACT 2 Benches] — Whiteward
    At the entry to Whiteward, behind the White Key elevator.
  • The Slab Bellway Bench [ACT 2 Benches] — The Slab
    Next to The Slab Bellway; a flea hides above this bench.
  • The Slab Map Bench [ACT 2 Benches] — The Slab
    Near the very center of The Slab, in a small room to the right; the Slab map is found here.
  • The Slab Arena Bench [ACT 2 Benches] — The Slab
    After going through the snowy roof of The Slab you return here; past it Hornet fights an enemy gauntlet.
  • The Slab After Arena Bench [ACT 2 Benches] — The Slab
    Accessible after defeating the arena gauntlet past the previous bench.
  • Mount Fay Shakra Bench [ACT 2 Benches] — Mount Fay
    Just after arriving from The Slab; disappears when Shakra moves.
  • Mount Fay Hut Bench [ACT 2 Benches] — Mount Fay
    In a campfire hut after the first Mount Fay section; near a Mask Shard and a Memory Crystal tool.
  • Mount Fay Ruined Tool Bench [ACT 2 Benches] — Mount Fay
    The top-most bench in Mount Fay.
  • Mount Fay Breakable Wall Bench [ACT 2 Benches] — Mount Fay
    Behind a breakable wall below where Pinstress moves in Act 3; a Silkshot can be crafted from a Ruined Tool at this bench.
  • Sands of Karak Red Bench [ACT 2 Benches] — Sands of Karak
    North of the Grand Gate at the far east of Sands of Karak; surrounded by red flora.
  • Coral Tower Bench [ACT 2 Benches] — Sands of Karak
    At the far right edge of the Coral Tower.
  • Bilewater Bellway Bench [ACT 2 Benches] — Bilewater
    Next to Bilewater Bellway; 60 Rosaries required.
  • Bilewater Secret Bench [ACT 2 Benches] — Bilewater
    The usual starting point for fighting Groal the Great.
  • Bilehaven Bench [ACT 2 Benches] — Bilewater
    Appears in the arena after defeating Groal the Great.
  • Putrified Ducts Bellway Bench [ACT 2 Benches] — Putrified Ducts
    Next to Putrified Ducts Bellway; 60 Rosaries required.
  • Huntress Bench [ACT 2 Benches] — Putrified Ducts
    Next to the Huntress (or Runt in Act 3) in west Putrified Ducts.
  • Fleatopia Bench [ACT 2 Benches] — Fleatopia
    Appears after the Flea Caravan reaches its final location in Putrified Ducts.
  • The Cradle Bench [ACT 2 Benches] — The Cradle
    Close to the Ventrica lift station.
  • Surface Path Bench [ACT 2 Benches] — The Cradle
    At the start of the path to the Nameless Town on the surface.
  • Snail Shaman Bench [ACT 3 Benches] — Moss Grotto
    In a Ruined Chapel, in a room with the Snail Shaman.
  • Diving Bell Bench [ACT 3 Benches] — Deep Docks
    Inside the Diving Bell.
  • Abyss Escape End Bench [ACT 3 Benches] — Deep Docks
    Found after successfully escaping The Abyss.
  • Far Fields Sprintmaster Bench [ACT 3 Benches] — Far Fields
    Near the Sprintmaster Swift challenge.
  • Karmellita Bench [ACT 3 Benches] — Far Fields
    Near the entrance to Skarrsinger Karmelita; reached with Silk Soar.
  • Verdania Bench [ACT 3 Benches] — Verdania
    In a dark corner before entering the memory sequence.
  • Diving Bell Bench [ACT 3 Benches] — The Abyss
    Inside the Diving Bell.
  • Void Bench [ACT 3 Benches] — The Abyss
    At the very bottom of The Abyss.
  • Abyss Escape Start Bench [ACT 3 Benches] — The Abyss
    At the start of the escape sequence.

Bosses

48 items

  • Moss Mother [ACT 1 Bosses] — Moss Grotto
    In the Ruined Chapel. Classification: Required.
  • Bell Beast [ACT 1 Bosses] — The Marrow
    Stuck in the Bellway silk. Classification: Required for progression. Unlocks the Liberated achievement.
  • Lace [ACT 1 Bosses] — Deep Docks
    Final boss of Deep Docks. Classification: Required for progression. Unlocks the Pharloom's Welcome achievement.
  • Fourth Chorus [ACT 1 Bosses] — Far Fields
    Fought after receiving the Drifter's Cloak. Classification: Required. Unlocks the Servant achievement.
  • Savage Beastfly [ACT 1 Bosses] — Hunter's March
    At the Chapel of the Beast. Classification: Required for 100% Completion.
  • Skull Tyrant [ACT 1 Bosses] — The Marrow
    Grand Hunt: Skull Tyrant. Classification: Required for 100% Completion.
  • Skull Tyrant 2 [ACT 1 Bosses] — Moss Grotto
    Attacks Moss Grotto after unlocking Bonegrave. Classification: Required.
  • Moorwing [ACT 1 Bosses] — Greymoor
    Final boss of Greymoor. Classification: Required for progression.
  • Widow [ACT 1 Bosses] — Bellhart
    Final boss of Bellhart. Classification: Required. Unlocks the Fanatic achievement.
  • Moss Mother Duo [ACT 1 Bosses] — Weavenest Atla
    West path from the bench. Classification: Required for 100% Completion.
  • Savage Beastfly 2 [ACT 1 Bosses] — Far Fields
    Grand Hunt: Savage Beastfly. Classification: Required for 100% Completion.
  • Great Conchflies [ACT 1 Bosses] — Blasted Steps
    On the way to Pinstress. Classification: Required for 100% Completion.
  • Last Judge [ACT 1 Bosses] — Blasted Steps
    Final boss of Act 1 (Blasted Steps path). Classification: Required for progression. Unlocks the Judge achievement.
  • Phantom [ACT 1 Bosses] — Exhaust Organ
    Final boss of Act 1 (The Mist path). Classification: Required for progression. Unlocks the Grey Ghost achievement.
  • Sister Splinter [ACT 1 Bosses] — Shellwood
    Final boss of Shellwood. Classification: Required.
  • Cogwork Dancers [ACT 2 Bosses] — Cogwork Core
    Main boss of Cogwork Core. Classification: Required. Unlocks the Last Dance achievement.
  • Trobbio [ACT 2 Bosses] — Whispering Vaults
    Fight in the On The Stage area. Classification: Required for progression. Unlocks the Tragedian achievement.
  • Lace [ACT 2 Bosses] — The Cradle
    Reached via the elevator in Cogwork Core. Classification: Required. Unlocks the White Knight achievement.
  • Grand Mother Silk [ACT 2 Bosses] — The Cradle
    Final boss of Act 2. Classification: Required. Unlocks the Weaver Queen / Snared Silk achievement.
  • First Sinner [ACT 2 Bosses] — The Slab
    Chained in the south-eastern prison. Classification: Required for 100% Completion. Unlocks the Heretic achievement.
  • Disgraced Chef Lugoli [ACT 2 Bosses] — Sinner's Road
    Final boss of Sinner's Road. Classification: Required for 100% Completion.
  • Father Of The Flame [ACT 2 Bosses] — Wisp Thicket
    Scarecrow boss west of the bench. Classification: Required for 100% Completion.
  • Groal The Great [ACT 2 Bosses] — Bilewater
    Final boss of Bilewater in the north. Classification: Required for 100% Completion.
  • Forebrothers Signis and Gron [ACT 2 Bosses] — Deep Docks
    Duo guarding the entrance toward the Diving Bell. Classification: Required for progression.
  • The Unravelled [ACT 2 Bosses] — Whiteward
    Behind the Surgeon's Key door. Classification: Required for 100% Completion.
  • Raging Conchfly [ACT 2 Bosses] — Sands Of Karak
    Before the Coral Tower. Classification: Required for 100% Completion.
  • Voltvyrm [ACT 2 Bosses] — Sands Of Karak
    Voltnest in north Sands Of Karak. Classification: Required for 100% Completion.
  • Broodmother [ACT 2 Bosses] — The Slab
    Grand Hunt: The Wailing Mother. Classification: Required for 100% Completion.
  • Second Sentinel [ACT 2 Bosses] — Choral Chambers
    Wish: Final Audience; drops Reserve Bind. Classification: Required for 100% Completion.
  • Garmond And Zaza [ACT 2 Bosses] — Choral Chambers
    Friendly fight on the surface east of Choral Chambers. Classification: Optional.
  • Shakra [ACT 2 Bosses] — Greymoor
    MISSABLE: fight Shakra after completing Wish: Trail's End and before entering Act 3. Classification: Optional.
  • Bell Eater [ACT 3 Bosses] — Choral Chambers
    Found in Choral Chambers. Classification: Required for 100% Completion.
  • Palestag [ACT 3 Bosses] — Verdania
    In Lost Verdania. Classification: Required for 100% Completion.
  • Clover Dancers [ACT 3 Bosses] — Verdania
    Final boss of Lost Verdania. Classification: Required for 100% Completion. Unlocks the Lamenter achievement.
  • Shrine Guardian Seth [ACT 3 Bosses] — Shellwood
    Guarding Nyleth. Classification: Required for 100% Completion.
  • Nyleth [ACT 3 Bosses] — Shellwood
    Old Hearts boss in Shellwood. Classification: Required for 100% Completion. Unlocks the Seed achievement.
  • Skarrsinger Karmelita [ACT 3 Bosses] — Far Fields
    Old Hearts boss in Far Fields. Classification: Required for 100% Completion. Unlocks the Diva achievement.
  • Crust King Khann [ACT 3 Bosses] — Sands of Karak
    Old Hearts boss in Sands of Karak. Classification: Required for 100% Completion. Unlocks the Tyrant achievement.
  • Lost Lace [ACT 3 Bosses] — The Abyss
    Final boss of Act 3. Classification: Required for 100% Completion. Unlocks the Sister of the Void achievement.
  • Pinstress [ACT 3 Bosses] — Mount Fay
    Wish: Fatal Resolve. Classification: Required for 100% Completion. Unlocks the Fatal Resolve achievement.
  • Gurr The Outcast [ACT 3 Bosses] — Far Fields
    Grand Hunt: The Hidden Hunter. Classification: Required for 100% Completion.
  • Tormented Trobbio [ACT 3 Bosses] — Whispering Vaults
    Wish: Pain, Anguish and Misery. Classification: Optional.
  • Plasmified Zango [ACT 3 Bosses] — Wormways
    Alchemist Zylotol's plasmified assistant. Classification: Optional.
  • Void Moss Mother [ACT 3 Bosses] — Moss Grotto
    At the bottom of Moss Grotto. Classification: Optional.
  • Lost Garmond [ACT 3 Bosses] — Blasted Steps
    Infected with void near the Bellway. Classification: Required for Achievement. Unlocks the Hero's Call achievement.
  • Crawfather [ACT 3 Bosses] — Greymoor
    Accept Crawfather's invitation. Classification: Optional.
  • Watcher At The Edge [ACT 3 Bosses] — Sands Of Karak
    Hidden section in a parkour challenge. Classification: Optional.
  • Summoned Saviour [ACT 3 Bosses] — Moss Grotto
    Steel Soul only, in Bonegrave. Classification: Optional.

Collectibles

21 items

  • Psalm Cylinder 1 [Psalm Cylinders] — Underworks
    Near the passage from The Unravelled.
  • Psalm Cylinder 2 [Psalm Cylinders] — Blasted Steps
    Sold by Grindle; 240 Rosaries.
  • Psalm Cylinder 3 [Psalm Cylinders] — High Halls
    Breakable wall in the Clawline section.
  • Psalm Cylinder 4 [Psalm Cylinders] — Whispering Vaults
    Complete the surface behind Songclave.
  • Psalm Cylinder 5 [Psalm Cylinders] — Whispering Vaults
    In Vaultkeeper Cardinius's Lair.
  • Sacred Cylinder [Psalm Cylinders] — Whispering Vaults
    Complete the Vaultkeeper's Melody quest. Required for 100% Completion.
  • Choral Commandment 1 [Choral Commandments] — Mosshome
    Near a giant pit; breakable wall two floors above the Mosshome elevator.
  • Choral Commandment 2 [Choral Commandments] — Choral Chambers
    Sold in Songclave; 180 Rosaries; second Jubilana quest.
  • Choral Commandment 3 [Choral Commandments] — Whiteward
    West from the elevator shaft; White Key required.
  • Choral Commandment 4 [Choral Commandments] — Whiteward
    East from the elevator shaft; from the elevator, Silk Soar to a higher section.
  • Bone Scroll 1 [Bone Scrolls] — Far Fields
    Hidden east of the Seamstress's house.
  • Bone Scroll 2 [Bone Scrolls] — Greymoor
    Underground section east of Halfway Home.
  • Bone Scroll 3 [Bone Scrolls] — Wisp Thicket
    Platforming challenge with Wisp Lanterns; east and north from the bench.
  • Bone Scroll 4 [Bone Scrolls] — Underworks
    Breakable wall in the first room, west side.
  • Weaver Effigy 1 [Weaver Effigies] — Bone Bottom
    On a cliff near the big pit; jump across the pit from Mosshome.
  • Weaver Effigy 2 [Weaver Effigies] — The Slab
    Red sand area in The Slab; ignore the First Sinner path and go even further south.
  • Weaver Effigy 3 [Weaver Effigies] — Shellwood
    Chapel of the Witch entrance; after exiting, go east. Wish: Rite of Rebirth.
  • Rune Harp 1 [Rune Harps] — Weavenest Atla
    East from the elevator shaft.
  • Rune Harp 2 [Rune Harps] — High Halls
    Conductor after the High Halls gauntlet; only in ACT 3.
  • Rune Harp 3 [Rune Harps] — Far Fields
    Weavenest Cindril speed challenge; Needolin and Flea Brew required.
  • Arcane Egg [Arcane Egg] — The Abyss
    White spikes path; hidden path on the right side during the big drop.

Craft Metals

8 items

  • Craftmetal 1 [Craftmetals] — Bone Bottom
    Sold in Bone Bottom; 60 Rosaries.
  • Craftmetal 2 [Craftmetals] — The Marrow
    Explosive tunnel near the Hunter's March entrance.
  • Craftmetal 3 [Craftmetals] — Deep Docks
    Flintflame Flyer Arena; accessible in early game from southern Far Fields through a breakable wall near the Warding Bell.
  • Craftmetal 4 [Craftmetals] — Blasted Steps
    In a pit before the Last Judge.
  • Craftmetal 5 [Craftmetals] — Wisp Thicket
    Hidden path near the Underworks entrance.
  • Craftmetal 6 [Craftmetals] — Underworks
    Lava tunnel under the Cauldron.
  • Craftmetal 7 [Craftmetals] — Choral Chambers
    Sold in Songclave; 180 Rosaries; requires the second Jubilana quest.
  • Craftmetal 8 [Craftmetals] — Putrified Ducts
    Behind the Pale Lake.

Fleas

30 items

  • Flea 1 [Lost Fleas] — The Marrow
    Northern room in The Marrow.
  • Flea 2 [Lost Fleas] — Hunter's March
    Parkour challenge at the start of Hunter's March.
  • Flea 3 [Lost Fleas] — Deep Docks
    Next to the Bellway in Deep Docks.
  • Flea 4 [Lost Fleas] — Deep Docks
    Found after getting Swift Step.
  • Flea 5 [Lost Fleas] — Deep Docks
    Hidden past the south-east arena; Clawline required.
  • Flea 6 [Lost Fleas] — Far Fields
    Trap room west of Pilgrim's Rest.
  • Flea 7 [Lost Fleas] — Far Fields
    Pilgrim's Rest shortcut from the Bellway.
  • Flea 8 [Lost Fleas] — Greymoor
    Above Craw House.
  • Kratt [Lost Fleas] — Greymoor
    Halfway Home north-east secret room.
  • Flea 10 [Lost Fleas] — Greymoor
    Top of the west tower.
  • Flea 11 [Lost Fleas] — Sinner's Road
    Eastern tall room above Styx; Cling Grip required.
  • Flea 12 [Lost Fleas] — Bellhart
    Above the entrance from Shellwood; Cling Grip required.
  • Flea 13 [Lost Fleas] — Shellwood
    Stuck in vines near flower enemies.
  • Flea 14 [Lost Fleas] — Wormways
    Breakable wall in the main tall room.
  • Flea 15 [Lost Fleas] — Blasted Steps
    On the path to Sands of Karak; Cling Grip required.
  • Flea 16 [Lost Fleas] — Sands of Karak
    Jumping puzzle in the south-central room.
  • Flea 17 [Lost Fleas] — Underworks
    Next to the Cauldron, on the left side.
  • Flea 18 [Lost Fleas] — Underworks
    On the path to the Underworks from Wisp Thicket.
  • Flea 19 [Lost Fleas] — Choral Chambers
    Parkour challenge north of the Citadel Spa.
  • Flea 20 [Lost Fleas] — Choral Chambers
    Activate the fan in the secret shaft.
  • Flea 21 [Lost Fleas] — Whispering Vaults
    Moving box puzzle; Clawline or Faydown Cloak required.
  • Flea 22 [Lost Fleas] — Whispering Vaults
    Parkour challenge beside Songclave.
  • Huge Flea [Lost Fleas] — Memorium
    Defeat the flea in north Memorium (Hunter's Journal: 'Huge Flea').
  • Flea 24 [Lost Fleas] — The Slab
    Above the bench; Faydown Cloak required.
  • Flea 25 [Lost Fleas] — The Slab
    Near the Slab shortcut; Keys of Apostate and Indolent required.
  • Flea 26 [Lost Fleas] — Mount Fay
    Ice challenge west of Brightvein; Faydown Cloak required.
  • Vog [Lost Fleas] — Putrified Ducts
    Secret path around the Bellway; Clawline required.
  • Flea 28 [Lost Fleas] — Bilewater
    West from the Exhaust Organ (north door).
  • Flea 29 [Lost Fleas] — Bilewater
    Towards the Sinner's Road entrance.
  • Flea 30 [Lost Fleas] — Bilewater
    Break wall near the secret bench; Cling Grip required.

Hunter's Journal

237 items

  • Mossgrub [Hunter's Journal Entries (1-50)] — Moss Grotto, Memorium
    Defeat 25 to complete this entry. Fur-covered crawler with spikes along its back.
  • Massive Mossgrub [Hunter's Journal Entries (1-50)] — Memorium
    Defeat 3 to complete this entry. Overgrown Mossgrub bred within the Citadel's Memorium.
  • Mossmir [Hunter's Journal Entries (1-50)] — Moss Grotto, Memorium
    Defeat 20 to complete this entry. Small fluttering creature with a small stinger.
  • Moss Mother [Hunter's Journal Entries (1-50)] — Moss Grotto, Weavenest Atla
    Defeat 3 to complete this entry. Adult Mossmir boss (also at Weavenest Atla; journal needs 3 kills).
  • Aknid [Hunter's Journal Entries (1-50)] — Moss Grotto
    Defeat 15 to complete this entry. Winged insect feeding on moss and lichen.
  • Skull Scuttler [Hunter's Journal Entries (1-50)] — The Marrow
    Defeat 35 to complete this entry. Small soft bug using Marrow skulls as disguise.
  • Skullwing [Hunter's Journal Entries (1-50)] — The Marrow
    Defeat 15 to complete this entry. Airborne skull scuttler in the Marrow's deep hot caves.
  • Skull Brute [Hunter's Journal Entries (1-50)] — The Marrow
    Defeat 15 to complete this entry. Huge horned-skull bug that charges to defend territory.
  • Skull Tyrant [Hunter's Journal Entries (1-50)] — Bone Bottom, The Marrow
    Defeat 1 to complete this entry. Enormous skull scuttler; the Marrow's largest predator (boss).
  • Kilik [Hunter's Journal Entries (1-50)] — The Marrow
    Defeat 25 to complete this entry. Small boney bug that expands a spiked carapace.
  • Beastfly [Hunter's Journal Entries (1-50)] — Deep Docks, Hunter's March
    Defeat 30 to complete this entry. Aggressive lowland fly that rams with its mask.
  • Savage Beastfly [Hunter's Journal Entries (1-50)] — Hunter's March, Far Fields
    Defeat 2 to complete this entry. Angered adult Beastfly boss with thickened hardshell mask.
  • Caranid [Hunter's Journal Entries (1-50)] — The Marrow, Deep Docks
    Defeat 25 to complete this entry. Common docile winged bug of the lowlands.
  • Vicious Caranid [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 15 to complete this entry. Aggressive winged bug whipping a bladed tail.
  • Hardbone Hopper [Hunter's Journal Entries (1-50)] — Deep Docks, Far Fields
    Defeat 20 to complete this entry. Grazing creature with sharp senses that flees danger.
  • Hardbone Elder [Hunter's Journal Entries (1-50)] — Far Fields
    Defeat 10 to complete this entry. Tall defender of its herd with powerful legs.
  • Tarmite [Hunter's Journal Entries (1-50)] — Far Fields
    Defeat 10 to complete this entry. Flying bone mite near magma; spits scorching tar.
  • Mawling [Hunter's Journal Entries (1-50)] — Moss Grotto, The Marrow
    Defeat 30 to complete this entry. Young boney bug that curls into a ball.
  • Marrowmaw [Hunter's Journal Entries (1-50)] — Moss Grotto, Memorium
    Defeat 8 to complete this entry. Giant lowland roller that crushes smaller creatures.
  • Hoker [Hunter's Journal Entries (1-50)] — Far Fields
    Defeat 15 to complete this entry. Spine-shooting drifter of the lowlands.
  • Flintbeetle [Hunter's Journal Entries (1-50)] — The Marrow
    Defeat 3 to complete this entry. Optional entry; not required for 100% Hunter's Journal.
  • Rhinogrund [Hunter's Journal Entries (1-50)] — Far Fields, Pilgrim's Rest, Memorium
    Defeat 2 to complete this entry. Long-horned lowland beast that impales and flings debris.
  • Gromling [Hunter's Journal Entries (1-50)] — Wormways
    Defeat 25 to complete this entry. Young masked worm ambushing from tunnels.
  • Grom [Hunter's Journal Entries (1-50)] — Wormways
    Defeat 10 to complete this entry. Burrowing worm digging through bone.
  • Bell Beast [Hunter's Journal Entries (1-50)] — The Marrow
    Defeat 1 to complete this entry. Huge hardbone bug traveling through old bell veins (boss).
  • Pilgrim Groveller [Hunter's Journal Entries (1-50)] — The Marrow, Moss Grotto, Choral Chambers
    Defeat 35 to complete this entry. Basic haunted pilgrim laid low on the ground.
  • Pilgrim Pouncer [Hunter's Journal Entries (1-50)] — The Marrow, Moss Grotto, Blasted Steps
    Defeat 35 to complete this entry. Agile haunted pilgrim.
  • Pilgrim Hornfly [Hunter's Journal Entries (1-50)] — Moss Grotto, Shellwood, Wormways
    Defeat 15 to complete this entry. Short pilgrim launching with its long horn.
  • Pilgrim Hulk [Hunter's Journal Entries (1-50)] — Far Fields
    Defeat 10 to complete this entry. Sturdy haunted pilgrim that rolls at threats.
  • Pilgrim Bellbearer [Hunter's Journal Entries (1-50)] — Greymoor, Moss Grotto
    Defeat 10 to complete this entry. Bug wielding old bells as weapons.
  • Winged Pilgrim [Hunter's Journal Entries (1-50)] — The Marrow, Shellwood, Moss Grotto
    Defeat 25 to complete this entry. Short-horned bug with underdeveloped wings.
  • Elder Pilgrim [Hunter's Journal Entries (1-50)] — Moss Grotto, Shellwood
    Defeat 5 to complete this entry. Thick-set aged pilgrim.
  • Winged Pilgrim Bellbearer [Hunter's Journal Entries (1-50)] — Shellwood, Greymoor
    Defeat 10 to complete this entry. Large-winged pilgrim carrying iron bells.
  • Pilgrim Hiker [Hunter's Journal Entries (1-50)] — Blasted Steps
    Defeat 10 to complete this entry. Hard-shelled climber with a pin weapon.
  • Pilgrim Guide [Hunter's Journal Entries (1-50)] — Greymoor
    Defeat 15 to complete this entry. Old pilgrim carrying a heavy bell staff.
  • Overgrown Pilgrim [Hunter's Journal Entries (1-50)] — Moss Grotto
    Defeat 20 to complete this entry. Aged pilgrim overgrown with lichen and moss.
  • Covetous Pilgrim [Hunter's Journal Entries (1-50)] — Shellwood, Bilewater
    Defeat 2 to complete this entry. Strong rosary-laden bug whipping bell strings.
  • Snitchfly [Hunter's Journal Entries (1-50)] — Bone Bottom, High Halls, Pilgrim's Rest
    Defeat 4 to complete this entry. Pernicious looter found all over Pharloom.
  • Lavalug [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 12 to complete this entry. Sticky mollusc spraying burning fluid from its back.
  • Lavalarga [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 8 to complete this entry. Fully grown mollusc unleashing torrents of burning fluid.
  • Smelt Shoveller [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 25 to complete this entry. Low-level haunted dock worker.
  • Flintstone Flyer [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 25 to complete this entry. Aerial worker flinging flintstone from a pouch.
  • Flintflame Flyer [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 10 to complete this entry. Worker carrying unstable flintflame in a heavy bell.
  • Smokerock Sifter [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 10 to complete this entry. Cymbal-bearing worker panning smokerock.
  • Deep Diver [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 5 to complete this entry. Bell-clad bug mining the deep treacherous depths.
  • Forebrothers Signis & Gron [Hunter's Journal Entries (1-50)] — Deep Docks
    Defeat 1 to complete this entry. Elder overseer duo of the Deep Docks (boss).
  • Cragglite [Hunter's Journal Entries (1-50)] — Wormways
    Defeat 3 to complete this entry. Infant form of the Craggler.
  • Craggler [Hunter's Journal Entries (1-50)] — Wormways
    Defeat 1 to complete this entry. Thick-plated scuttler raining acid from its mouth.
  • Brushflit [Hunter's Journal Entries (1-50)] — Far Fields
    Defeat 15 to complete this entry. Tiny timid flocking creatures that flee danger.
  • Fertid [Hunter's Journal Entries (1-50)] — Far Fields
    Defeat 25 to complete this entry. Skittish scrambler camouflaged as grass.
  • Flapping Fertid [Hunter's Journal Entries (51-100)] — Far Fields
    Defeat 20 to complete this entry. Docile grass-mimicking bug, common predator snack.
  • Fourth Chorus [Hunter's Journal Entries (51-100)] — Far Fields
    Defeat 1 to complete this entry. Towering iron automaton boss driven by rotor and cog.
  • Skarrlid [Hunter's Journal Entries (51-100)] — Hunter's March, Greymoor
    Defeat 25 to complete this entry. Small burrowing ant serving the Skarr.
  • Skarrwing [Hunter's Journal Entries (51-100)] — Hunter's March, Greymoor
    Defeat 30 to complete this entry. Darting predator ant clinging to roofs.
  • Skarr Scout [Hunter's Journal Entries (51-100)] — Hunter's March, Far Fields, Greymoor
    Defeat 20 to complete this entry. Young ant hunter with tooth sickles.
  • Skarr Stalker [Hunter's Journal Entries (51-100)] — Hunter's March, Greymoor, Far Fields
    Defeat 15 to complete this entry. Skilled bone-armored ant hunter.
  • Spear Skarr [Hunter's Journal Entries (51-100)] — Hunter's March, Far Fields
    Defeat 10 to complete this entry. Winged ant striking from the air with a bone lance.
  • Skarrgard [Hunter's Journal Entries (51-100)] — Hunter's March
    Defeat 2 to complete this entry. Huge ant guarding tribe stores and passages.
  • Gurr the Outcast [Hunter's Journal Entries (51-100)] — Far Fields
    Defeat 1 to complete this entry. Huge stealthy Skarr trapper boss (Grand Hunt).
  • Last Claw [Hunter's Journal Entries (51-100)] — Far Fields
    Defeat 6 to complete this entry. Elite final-line defender before their mother.
  • Skarrsinger Karmelita [Hunter's Journal Entries (51-100)] — Far Fields
    Defeat 1 to complete this entry. Song queen of the Skarr boss (Old Heart).
  • Mite [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 30 to complete this entry. Verminous pest of Greymoor's dark corners.
  • Fluttermite [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 25 to complete this entry. Airborne pest attacking with sharp fangs.
  • Mitemother [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 10 to complete this entry. Aged large female mite charging foreign scents.
  • Dreg Catcher [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 20 to complete this entry. Bug catching fallen Silk dregs; attacks with staff.
  • Silk Snipper [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 25 to complete this entry. Scissor-wielding bug cutting fallen Silk dregs.
  • Thread Raker [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 15 to complete this entry. Tall bug piling Silk dregs; rake doubles as weapon.
  • Moorwing [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 1 to complete this entry. Winged mite-beast boss bred to catch fleeing workers.
  • Wisp [Hunter's Journal Entries (51-100)] — Wisp Thicket
    Defeat 15 to complete this entry. Short-lived sprite born of flickering flame.
  • Burning Bug [Hunter's Journal Entries (51-100)] — Wisp Thicket
    Defeat 8 to complete this entry. Many-legged insect obsessed with flame.
  • Father of the Flame [Hunter's Journal Entries (51-100)] — Wisp Thicket
    Defeat 1 to complete this entry. Totem god boss built and worshipped by Burning Bugs.
  • Craw [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 25 to complete this entry. Screeching scavenger roosting in caverns.
  • Tallcraw [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 20 to complete this entry. Rag-winged adult crawbug with a scavenged pin.
  • Squatcraw [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 15 to complete this entry. Stout adult crawbug throwing short pins.
  • Craw Juror [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 15 to complete this entry. Mourning-dyed screeching scavenger.
  • Tallcraw Juror [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 10 to complete this entry. Elder crawbug serving in a scared ceremony.
  • Squatcraw Juror [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 8 to complete this entry. Short elder crawbug serving their court.
  • Crawfather [Hunter's Journal Entries (51-100)] — Greymoor
    Defeat 1 to complete this entry. Lord and justice of the craws boss.
  • Muckmaggot [Hunter's Journal Entries (51-100)] — Bilewater, Putrified Ducts
    Defeat 80 to complete this entry. Mindless slime-coated infant larva.
  • Slubberlug [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 12 to complete this entry. Young Muckroach leaping from water with flexible jaws.
  • Muckroach [Hunter's Journal Entries (51-100)] — Sinner's Road
    Defeat 20 to complete this entry. Starved pack bug with insatiable appetite.
  • Bloatroach [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 12 to complete this entry. Obese bile-filled offshoot of Muckroaches.
  • Roachcatcher [Hunter's Journal Entries (51-100)] — Sinner's Road
    Defeat 20 to complete this entry. Short nimble bug using barbed bolas.
  • Roachfeeder [Hunter's Journal Entries (51-100)] — Sinner's Road
    Defeat 20 to complete this entry. Tall roach tender feeding maggot gruel.
  • Roachkeeper [Hunter's Journal Entries (51-100)] — Sinner's Road
    Defeat 10 to complete this entry. Grizzled roach tender with a heavy chain lasso.
  • Roachserver [Hunter's Journal Entries (51-100)] — Sinner's Road
    Defeat 10 to complete this entry. Brutish cook dicing Muckroach meat.
  • Disgraced Chef Lugoli [Hunter's Journal Entries (51-100)] — Sinner's Road
    Defeat 1 to complete this entry. Exiled Citadel chef boss.
  • Wraith [Hunter's Journal Entries (51-100)] — The Mist
    Defeat 10 to complete this entry. Anguished spectre of lingering thread in the Mist.
  • Mothleaf Lagnia [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 25 to complete this entry. Rare calm Bilewater bug hiding as a plant.
  • Miremite [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 20 to complete this entry. Crawling insect with a sizzling bile sack.
  • Swamp Squit [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 30 to complete this entry. Pest with a sharp proboscis and bile belly.
  • Spit Squit [Hunter's Journal Entries (51-100)] — Putrified Ducts
    Defeat 20 to complete this entry. Hovering pest spitting sizzling bile.
  • Stilkin [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 15 to complete this entry. Cunning bug hunting with stake-and-bile darts.
  • Stilkin Trapper [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 12 to complete this entry. Trap-setting bug with long-stakes.
  • Groal the Great [Hunter's Journal Entries (51-100)] — Bilewater
    Defeat 1 to complete this entry. Chief and chaplain of the Stilkin boss.
  • Barnak [Hunter's Journal Entries (51-100)] — Putrified Ducts
    Defeat 8 to complete this entry. Toothy growth wrapping bugs with a long tongue.
  • Ductsucker [Hunter's Journal Entries (51-100)] — Putrified Ducts
    Defeat 6 to complete this entry. Suction creature feeding on thick slime.
  • Pond Skipper [Hunter's Journal Entries (51-100)] — Shellwood
    Defeat 15 to complete this entry. Hard-shelled insect skating on Shellwood Pond.
  • Pondcatcher [Hunter's Journal Entries (51-100)] — Shellwood
    Defeat 20 to complete this entry. Old haunted catcher over Shellwood Pond.
  • Shellwood Gnat [Hunter's Journal Entries (51-100)] — Shellwood
    Defeat 15 to complete this entry. Tiny soft creature armored in hollow growths.
  • Wood Wasp [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 12 to complete this entry. Pointed darting insect building bark hives.
  • Splinter [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 12 to complete this entry. Branch-imitating insect, still for long periods.
  • Splinterhorn [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 10 to complete this entry. Branch-imitator with sharp retractable head horns.
  • Splinterbark [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 10 to complete this entry. Winged insect with a flakey camouflaged shell.
  • Sister Splinter [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 1 to complete this entry. Imposing nesting insect boss of Shellwood heights.
  • Phacia [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 25 to complete this entry. Flower-disguised drifting bug dispersing pollen.
  • Pollenica [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 10 to complete this entry. Floral foe spitting crackling pollen pellets.
  • Gahlia [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 20 to complete this entry. Floral foe with a mask-shaped core used to bludgeon.
  • Shrine Guardian Seth [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 1 to complete this entry. Eternal defender of Shellwood Shrine boss.
  • Nyleth [Hunter's Journal Entries (101-150)] — Shellwood
    Defeat 1 to complete this entry. Ancient heart of Shellwood boss (Old Heart).
  • Furm [Hunter's Journal Entries (101-150)] — Bellhart
    Defeat 25 to complete this entry. Burrower nesting in the Bellvein under hard bells.
  • Winged Furm [Hunter's Journal Entries (101-150)] — Bellhart
    Defeat 12 to complete this entry. Furred bug beneath a heavy bell; developed small wings.
  • Pharlid [Hunter's Journal Entries (101-150)] — Blasted Steps, Choral Chambers
    Defeat 20 to complete this entry. Small arachnid in Pharloom crevices.
  • Pharlid Diver [Hunter's Journal Entries (101-150)] — Weavenest Atla, Blasted Steps
    Defeat 10 to complete this entry. Arachnid pouncing from dark roof holes.
  • Shardillard [Hunter's Journal Entries (101-150)] — The Marrow, Deep Docks, Far Fields, Greymoor, Sands Of Karak
    Defeat 3 to complete this entry. Devious ambusher posing as a fossil.
  • Sandcarver [Hunter's Journal Entries (101-150)] — Blasted Steps, Sands Of Karak
    Defeat 40 to complete this entry. Shell-plated worm beneath shifting sand pools.
  • Squirrm [Hunter's Journal Entries (101-150)] — Blasted Steps
    Defeat 4 to complete this entry. Wriggling young grub of the darkness.
  • Judge [Hunter's Journal Entries (101-150)] — Blasted Steps
    Defeat 15 to complete this entry. Gilded guardian of the Blasted Steps with cymbal and mallet.
  • Last Judge [Hunter's Journal Entries (101-150)] — Blasted Steps
    Defeat 1 to complete this entry. Final arbiter of the Blasted Steps boss.
  • Coral Furm [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 15 to complete this entry. Dark-furred bug protected by a spiked coral nut.
  • Driznit [Hunter's Journal Entries (101-150)] — Blasted Steps, Sands Of Karak
    Defeat 25 to complete this entry. Creature fusing its face with sharpened coral.
  • Driznarga [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 14 to complete this entry. Large territorial male Driznit firing its coral mask.
  • Pokenabbin [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 16 to complete this entry. Drifting creature with a coral mask and stabbing proboscis.
  • Conchfly [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 8 to complete this entry. Small bug spinning a sharpened coral shell.
  • Great Conchfly [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 2 to complete this entry. Elder Conchfly with a huge coral horn.
  • Crustcrawler [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 10 to complete this entry. Soft-shelled coral-encased scrambler.
  • Crustcrag [Hunter's Journal Entries (101-150)] — Memorium
    Defeat 6 to complete this entry. Coral hulk bred to immense size by the Memorium.
  • Kai [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 10 to complete this entry. Plump plentiful drifter of a coral past.
  • Spinebeak Kai [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 10 to complete this entry. Steel-horned floater defending its companions.
  • Steelspine Kai [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 15 to complete this entry. Toughened Kai extending sharp spikes from its shell.
  • Yuma [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 16 to complete this entry. Gelatinous placid coral drifter.
  • Yumama [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 3 to complete this entry. Large gelatinous drifter splitting into smaller forms.
  • Karaka [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 10 to complete this entry. Staunch skilled bladebug of a lost land.
  • Kakri [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 10 to complete this entry. Lithe winged scout paired with heavier brethren.
  • Yago [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 12 to complete this entry. Wide-masked aerial attacker supporting ground troops.
  • Karak Gor [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 8 to complete this entry. Heavy hard-shelled charger of the coral tower.
  • Alita [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 6 to complete this entry. Leaping hunter with spinning foreblades.
  • Corrcrust Karaka [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 6 to complete this entry. Overgrown elder spawning burning bubbles from its shell.
  • Crust King Khann [Hunter's Journal Entries (101-150)] — Sands Of Karak
    Defeat 1 to complete this entry. Hardened warrior lord boss commanding the coral crust.
  • Watcher at the Edge [Hunter's Journal Entries (101-150)] — Sands of Karak
    Defeat 1 to complete this entry. Old warrior guarding the domain border (optional boss).
  • Voltvyrm [Hunter's Journal Entries (101-150)] — Sands of Karak
    Defeat 1 to complete this entry. Coiled nest of charged worms boss.
  • Drapefly [Hunter's Journal Entries (101-150)] — The Slab, Memorium
    Defeat 30 to complete this entry. Erratic flying pest nesting in rags.
  • Drapelord [Hunter's Journal Entries (101-150)] — Memorium
    Defeat 4 to complete this entry. Elder Drapefly grown big with age.
  • Drapemite [Hunter's Journal Entries (101-150)] — The Slab
    Defeat 20 to complete this entry. Cloth-covered crawler breeding in dark places.
  • Giant Drapemite [Hunter's Journal Entries (101-150)] — High Halls, Whispering Vaults
    Defeat 6 to complete this entry. Full-sized Citadel mite cloaked in an old curtain.
  • Underworker [Hunter's Journal Entries (101-150)] — Underworks
    Defeat 15 to complete this entry. Feeble Underworks servant with a twistpin.
  • Underscrub [Hunter's Journal Entries (101-150)] — Underworks
    Defeat 20 to complete this entry. Drained labourer wielding a coarse steel brush.
  • Undersweep [Hunter's Journal Entries (101-150)] — Underworks
    Defeat 10 to complete this entry. Bug scrubbing soot with a steel-bristled pin.
  • Underpoke [Hunter's Journal Entries (101-150)] — Underworks
    Defeat 25 to complete this entry. Drained worker continuing far beyond mortal limits.
  • Underloft [Hunter's Journal Entries (101-150)] — Underworks
    Defeat 25 to complete this entry. Sickly smog-grown worker flinging twistpins.
  • Undercrank [Hunter's Journal Entries (151-200)] — Underworks
    Defeat 4 to complete this entry. Heavy hard-shelled worker repairing the Underworks.
  • Envoy [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 20 to complete this entry. Guide and leader within the Citadel's Choir.
  • Choir Pouncer [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 30 to complete this entry. Agile hardy pilgrim reaching the Citadel.
  • Choir Hornhead [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 15 to complete this entry. Full-grown former pilgrim serving the Citadel.
  • Choir Bellbearer [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 25 to complete this entry. Winged devout carrying gilded bells.
  • Choir Flyer [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 20 to complete this entry. Aerial Citadel bug armed only with a short horn.
  • Choir Elder [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 6 to complete this entry. Aged former pilgrim crushing threats under its shell.
  • Choristor [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 25 to complete this entry. Disciple of the Choir, face forever cowled.
  • Reed [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 30 to complete this entry. Choir disciple maintaining order with a sharp pin.
  • Grand Reed [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 12 to complete this entry. High-standing bow-bearing elite Reed.
  • Choir Clapper [Hunter's Journal Entries (151-200)] — High Halls
    Defeat 3 to complete this entry. Mighty percussive Choir disciple with mallet and Silk spool.
  • Clawmaiden [Hunter's Journal Entries (151-200)] — Choral Chambers, High Halls
    Defeat 10 to complete this entry. Puppet servant of the Citadel on Silk strings.
  • Memoria [Hunter's Journal Entries (151-200)] — Memorium
    Defeat 2 to complete this entry. Learned Choir disciple maintaining the Memorium.
  • Minister [Hunter's Journal Entries (151-200)] — High Halls
    Defeat 15 to complete this entry. Gold-ranked Choir disciple serving the Conductors.
  • Maestro [Hunter's Journal Entries (151-200)] — High Halls
    Defeat 6 to complete this entry. Choir commander summoning cogflies with a baton.
  • Second Sentinel [Hunter's Journal Entries (151-200)] — Choral Chambers
    Defeat 1 to complete this entry. Cogwork knight boss, master of the scissor blade.
  • Dreg Husk [Hunter's Journal Entries (151-200)] — Whiteward
    Defeat 8 to complete this entry. Husk possessed by Silk dregs lashing out with pins.
  • Dregwheel [Hunter's Journal Entries (151-200)] — Whiteward
    Defeat 8 to complete this entry. Small husk stretching Silk into a crushing wheel.
  • Surgeon [Hunter's Journal Entries (151-200)] — Whiteward
    Defeat 3 to complete this entry. Cruel physician performing Silk operations.
  • Mortician [Hunter's Journal Entries (151-200)] — Whiteward
    Defeat 10 to complete this entry. Altered servant cremating husks and recycling Silk.
  • The Unravelled [Hunter's Journal Entries (151-200)] — Whiteward
    Defeat 1 to complete this entry. Tormented will of countless husks in a Silk-dreg pit (boss).
  • Cogwork Underfly [Hunter's Journal Entries (151-200)] — Underworks
    Defeat 25 to complete this entry. Small automaton working in the Cauldron's heat.
  • Cogwork Hauler [Hunter's Journal Entries (151-200)] — Underworks
    Defeat 12 to complete this entry. Shielded automaton hauling dangerous flintflame.
  • Cogwork Crawler [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 15 to complete this entry. Scuttling automaton cutting song cylinders free.
  • Cogworker [Hunter's Journal Entries (151-200)] — Choral Chambers, Cogwork Core
    Defeat 15 to complete this entry. Flighted automaton repairing the Core.
  • Cogwork Spine [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 10 to complete this entry. Spherical winged automaton housing spikes.
  • Cogwork Choirbug [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 20 to complete this entry. Iron-forged bug automaton maintaining the Core.
  • Cogwork Cleanser [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 12 to complete this entry. Steam-shooting automaton cleaning the Core.
  • Cogwork Defender [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 8 to complete this entry. Cogwork construct forged for the Core's protection.
  • Cogwork Clapper [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 1 to complete this entry. Rare automaton for ringing Core bells.
  • Cogwork Dancers [Hunter's Journal Entries (151-200)] — Cogwork Core
    Defeat 1 to complete this entry. Deadly dance automaton duo boss.
  • Vaultborn [Hunter's Journal Entries (151-200)] — Whispering Vaults
    Defeat 20 to complete this entry. Young acolyte of the darkest vaults.
  • Lampbearer [Hunter's Journal Entries (151-200)] — Whispering Vaults
    Defeat 20 to complete this entry. Disciple navigating the vaults to retrieve scrolls.
  • Scrollreader [Hunter's Journal Entries (151-200)] — Whispering Vaults
    Defeat 15 to complete this entry. Gilded servant reciting endless prayer scrolls.
  • Vaultkeeper [Hunter's Journal Entries (151-200)] — Whispering Vaults
    Defeat 10 to complete this entry. High-caste bug delivering sermons and prayer.
  • Trobbio [Hunter's Journal Entries (151-200)] — Whispering Vaults
    Defeat 1 to complete this entry. Haughty thespian boss convinced performance can save Pharloom.
  • Tormented Trobbio [Hunter's Journal Entries (151-200)] — Whispering Vaults
    Defeat 1 to complete this entry. Depressed thespian boss consumed by melancholy.
  • Penitent [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 8 to complete this entry. Humbled prisoner serving a Citadel sentence.
  • Puny Penitent [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 6 to complete this entry. Small shackled sightless charging bug.
  • Freshfly [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 20 to complete this entry. Infant fly, freshly hatched.
  • Scabfly [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 15 to complete this entry. Sticky young fly serving the Slab.
  • Guardfly [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 10 to complete this entry. Starved Slab servant with a hooked longpin.
  • Wardenfly [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 8 to complete this entry. Heavy hairy jailer capturing sinners.
  • Broodmother [Hunter's Journal Entries (151-200)] — The Slab
    Defeat 1 to complete this entry. Mad matriarch of the Slab boss (Grand Hunt).
  • Driftlin [Hunter's Journal Entries (151-200)] — Mount Fay
    Defeat 20 to complete this entry. Gentle glider of Mount Fay resisting the cold.
  • Mnemonid [Hunter's Journal Entries (151-200)] — Mount Fay
    Defeat 10 to complete this entry. Flighted coldshard creature that reforms when shattered.
  • Mnemonord [Hunter's Journal Entries (151-200)] — Mount Fay
    Defeat 3 to complete this entry. Huge flighted coldshard creature.
  • Servitor Ignim [Hunter's Journal Entries (151-200)] — Weavenest Atla
    Defeat 8 to complete this entry. Small Weaver-built construct animated by Silk runes.
  • Servitor Boran [Hunter's Journal Entries (151-200)] — Mount Fay
    Defeat 5 to complete this entry. Broken Weaver construct firing a silklight beam.
  • Winged Lifeseed [Hunter's Journal Entries (151-200)] — Wormways
    Defeat 8 to complete this entry. Mindless Plasmium-filled sack; consumed for health.
  • Plasmid [Hunter's Journal Entries (201-237)] — Wormways
    Defeat 6 to complete this entry. Plasmium-mutated young worm with regenerative skill.
  • Plasmidas [Hunter's Journal Entries (201-237)] — Wormways
    Defeat 6 to complete this entry. Heavily mutated large worm fused to its cave roof.
  • Plasmified Zango [Hunter's Journal Entries (201-237)] — Wormways
    Defeat 1 to complete this entry. Alchemist's assistant husk given false life by Plasmium (optional boss).
  • Leaf Glider [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 20 to complete this entry. Fine winged flyer surviving in flocks.
  • Leaf Roller [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 15 to complete this entry. Pointed scurrier posing as plant life.
  • Pendra [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 20 to complete this entry. Flighty insect living beside still waters.
  • Pendragor [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 10 to complete this entry. Heavy insect near large bodies of water.
  • Nuphar [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 6 to complete this entry. Predatory plant with a lily-pad jaw.
  • Cloverstag [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 10 to complete this entry. Placid Verdania native mimicking flora.
  • Palestag [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 1 to complete this entry. Optional entry; fabled first Cloverstag of the wilds. Not required for 100% Hunter's Journal.
  • Kindanir [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 10 to complete this entry. Young Verdania fighter.
  • Verdanir [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 10 to complete this entry. Darting warrior with sharpened forelimbs.
  • Escalion [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 10 to complete this entry. Fast winged warrior launching pointed pinions.
  • Clover Dancers [Hunter's Journal Entries (201-237)] — Lost Verdania
    Defeat 1 to complete this entry. Dual princes of old Verdania boss.
  • Shadow Creeper [Hunter's Journal Entries (201-237)] — The Abyss
    Defeat 16 to complete this entry. Shell-plated Abyss worm eating nothing.
  • Shadow Charger [Hunter's Journal Entries (201-237)] — The Abyss
    Defeat 6 to complete this entry. Bulky deep worm battering with its body.
  • Gloomsac [Hunter's Journal Entries (201-237)] — The Abyss
    Defeat 15 to complete this entry. Tiny Abyss creature swallowing prey whole.
  • Gargant Gloom [Hunter's Journal Entries (201-237)] — The Abyss
    Defeat 4 to complete this entry. Enormous tubular beast spraying void liquid.
  • Void Tendrils [Hunter's Journal Entries (201-237)] — The Abyss
    Defeat 1 to complete this entry. Lashing fragments of pure darkness; interact with the tablet in Weavenest Absolom (after Silk Soar, go left instead of up).
  • Void Mass [Hunter's Journal Entries (201-237)] — Spawns everywhere
    Defeat 10 to complete this entry. Dense knot of husks bound by void-soaked Silk.
  • Summoned Saviour [Hunter's Journal Entries (201-237)] — Moss Grotto
    Defeat 1 to complete this entry. Optional entry; Steel Soul mode only. Mass of old masks animated by void. Not required for 100% Hunter's Journal.
  • Wingmould [Hunter's Journal Entries (201-237)] — Red Memory
    Defeat 1 to complete this entry. False fly with a rune-etched shell caging soul and void.
  • Garpid [Hunter's Journal Entries (201-237)] — The Cradle
    Defeat 10 to complete this entry. Sightless burrower reacting violently to sound.
  • Imoba [Hunter's Journal Entries (201-237)] — The Cradle
    Defeat 10 to complete this entry. Slow drifting bug with a heavy top shell.
  • Skrill [Hunter's Journal Entries (201-237)] — The Cradle
    Defeat 10 to complete this entry. Common crawler living beneath the sand.
  • Bell Eater [Hunter's Journal Entries (201-237)] — Choral Chambers
    Defeat 1 to complete this entry. Long-dormant centipede boss enraged by the collapse.
  • Huge Flea [Hunter's Journal Entries (201-237)] — Memorium
    Defeat 1 to complete this entry. Oversized angered caged flea.
  • Shakra [Hunter's Journal Entries (201-237)] — Greymoor
    Defeat 1 to complete this entry. Optional entry; warrior cartographer of a Pharloom-edge tribe. Not required for 100% Hunter's Journal.
  • Garmond & Zaza [Hunter's Journal Entries (201-237)] — Choral Chambers
    Defeat 1 to complete this entry. Optional entry; vigorous old knight and noble companion. Not required for 100% Hunter's Journal.
  • Lost Garmond [Hunter's Journal Entries (201-237)] — Blasted Steps
    Defeat 1 to complete this entry. Optional entry; old knight consumed by black thread. Not required for 100% Hunter's Journal.
  • Pinstress [Hunter's Journal Entries (201-237)] — Mount Fay
    Defeat 1 to complete this entry. Blade maiden boss of a once-renowned warrior sect.
  • Widow [Hunter's Journal Entries (201-237)] — Bellhart
    Defeat 1 to complete this entry. Crazed fanatic boss guiding haunted Silk by music.
  • First Sinner [Hunter's Journal Entries (201-237)] — The Slab
    Defeat 1 to complete this entry. Ancient condemned Weaver boss.
  • Phantom [Hunter's Journal Entries (201-237)] — Bilewater
    Defeat 1 to complete this entry. Mournful longpin creature boss expelling Citadel refuse.
  • Lace [Hunter's Journal Entries (201-237)] — Deep Docks, The Cradle
    Defeat 2 to complete this entry. Manic fencer boss (fought at both locations; 2 needed).
  • Grand Mother Silk [Hunter's Journal Entries (201-237)] — The Cradle
    Defeat 1 to complete this entry. Monarch of Pharloom and primal source of Silk (boss).
  • Lost Lace [Hunter's Journal Entries (201-237)] — The Abyss
    Defeat 1 to complete this entry. Optional entry; void-possessed silk-spun child (final boss). Not required for 100% Hunter's Journal.

Maps

28 items

  • The Marrow [Maps] — The Marrow
    Near the Mosshome entrance; 50 Rosaries.
  • Mosslands [Maps] — Mosslands
    Near the Mosslands entrance; 40 Rosaries.
  • Hunter's March [Maps] — Hunter's March
    After the ant arena; 70 Rosaries.
  • Deep Docks [Maps] — Deep Docks
    Straight after the entrance; 50 Rosaries.
  • Far Fields [Maps] — Far Fields
    Tall central room alcove; 50 Rosaries.
  • Greymoor [Maps] — Greymoor
    East from the Far Fields entrance; 70 Rosaries.
  • Bellhart [Maps] — Bellhart
    Above the shops; 40 Rosaries; Defeat Widow.
  • Shellwood [Maps] — Shellwood
    Near the central room with white flowers; 70 Rosaries.
  • Wormways [Maps] — Wormways
    Near the Shellwood entrance; 70 Rosaries.
  • Sinner's Road [Maps] — Sinner's Road
    Near the broken bench; 90 Rosaries.
  • Blasted Steps [Maps] — Blasted Steps
    In the right central room; 40 Rosaries.
  • Sands of Karak [Maps] — Sands of Karak
    Near the central room; 90 Rosaries.
  • Mount Fay [Maps] — Mount Fay
    After the first jump sequence; 40 Rosaries.
  • Bilewater [Maps] — Bilewater
    Near the largest central room; 90 Rosaries.
  • Weavenest Atla [Maps] — Weavenest Atla
    Found in a machine.
  • Grand Gate [Maps] — Grand Gate
    Sold near the Last Judge; 40 Rosaries.
  • Underworks [Maps] — Underworks
    Found near the first tall room.
  • Choral Chambers [Maps] — Choral Chambers
    Sold near the Ventrica lift; 70 Rosaries.
  • Whispering Vaults [Maps] — Whispering Vaults
    Sold in a secret room near a map-holding enemy; 70 Rosaries.
  • Cogwork Core [Maps] — Cogwork Core
    Found near the central bench.
  • High Halls [Maps] — High Halls
    Sold at the end near the shortcut; 70 Rosaries.
  • Whiteward [Maps] — Whiteward
    Sold right of the elevator shaft; 70 Rosaries.
  • Memorium [Maps] — Memorium
    Found on the right edge.
  • The Slab [Maps] — The Slab
    Found near the central bench; Key of Apostate required.
  • The Cradle [Maps] — The Cradle
    Sold in a shaft opposite the bench; 70 Rosaries.
  • Putrified Ducts [Maps] — Putrified Ducts
    Use Barnak's tongue left of the Bellway.
  • Verdania [Maps] — Verdania
    Right of the Verdania memory sequence entrance; ACT 3, Elegy of the Deep required.
  • The Abyss [Maps] — The Abyss
    Above the bottom bench; ACT 3, Faydown Cloak required.

Mementos

11 items

  • Sprintmaster Memento [Mementos & Hearts] — Far Fields
    Sprintmaster Swift quest; available after obtaining the Everbloom. (Wishes page calls it Sprintmaster's Memento.)
  • Craw Memento [Mementos & Hearts] — Greymoor
    Defeat Crawfather; sit on a bench and reload the game for the invitation; available after obtaining the Everbloom.
  • Hunter's Memento [Mementos & Hearts] — Greymoor
    Complete the Hunter's Journal, then talk to Nuu.
  • Hero's Memento [Mementos & Hearts] — Blasted Steps
    Defeat Lost Garmond.
  • Grey Memento [Mementos & Hearts] — Sands of Karak
    Defeat Watcher at the Edge.
  • Guardian's Memento [Mementos & Hearts] — Fleatopia
    Beat Seth in all 3 Flea minigames.
  • Surface Memento [Mementos & Hearts] — The Cradle
    Climb to Surface Village and interact with the house; Needolin required.
  • Conjoined Heart [Mementos & Hearts] — Verdania
    Defeat the Clover Dancers; uses the other 3 Hearts; only 1 heart can be kept.
  • Encrusted Heart [Mementos & Hearts] — Sands of Karak
    Use the Conjoined Heart instead of Khann's Heart; only 1 heart can be kept.
  • Pollen Heart [Mementos & Hearts] — Shellwood
    Use the Conjoined Heart instead of Nyleth's Heart; only 1 heart can be kept.
  • Hunter's Heart [Mementos & Hearts] — Far Fields
    Use the Conjoined Heart instead of Karmelita's Heart; only 1 heart can be kept.

Memory Lockets

20 items

  • Memory Locket 1 [Memory Lockets] — Bone Bottom
    Flintbeetles quest; Wish: Volatile Flintbeetles.
  • Memory Locket 2 [Memory Lockets] — The Marrow
    North edge near a flea; start at the Bellway, then go right and up.
  • Memory Locket 3 [Memory Lockets] — Hunter's March
    Below the Chapel of the Beast; just below the entrance, above red spikes.
  • Memory Locket 4 [Memory Lockets] — Deep Docks
    Fiery pit near the Diving Bell; breakable wall west of the Diving Bell.
  • Memory Locket 5 [Memory Lockets] — Far Fields
    Sold in Pilgrim's Rest for 150 Rosaries; in ACT 3 sold by Grindle.
  • Memory Locket 6 [Memory Lockets] — Greymoor
    Halfway Home jump; Faydown Cloak required.
  • Memory Locket 7 [Memory Lockets] — Greymoor
    Dark sewers with aggressive mites; arrive from the Bellway, then keep to the top section.
  • Memory Locket 8 [Memory Lockets] — Bellhart
    Sold in Bellhart for 330 Rosaries.
  • Memory Locket 9 [Memory Lockets] — Wormways
    Hidden at the end of the Plasmium tunnels; pick up during the Plasmium sidequest.
  • Memory Locket 10 [Memory Lockets] — Blasted Steps
    Pit full of sandcarvers; enter a pit one floor below the path to Pinstress.
  • Memory Locket 11 [Memory Lockets] — Sands of Karak
    Parkour challenge near Watcher at the Edge.
  • Memory Locket 12 [Memory Lockets] — Underworks
    In the passage from The Unravelled.
  • Memory Locket 13 [Memory Lockets] — Choral Chambers
    Grand Bellway; approach through the Exhaust Organ.
  • Memory Locket 14 [Memory Lockets] — Whispering Vaults
    Hidden room near the eastern surface exit; jump to the Vaults on the eastern edge, room on the left.
  • Memory Locket 15 [Memory Lockets] — Memorium
    Shooting flowers challenge; third floor of Memorium.
  • Memory Locket 16 [Memory Lockets] — The Slab
    Inside the shortcut; Key of Apostate required.
  • Memory Locket 17 [Memory Lockets] — Bilewater
    Dark infested room north of the Exhaust Organ; from the Organ go right, north and left.
  • Memory Locket 18 [Memory Lockets] — Bilewater
    Hidden in a corpse; breakable wall south of the 'secret' Groal bench.
  • Memory Locket 19 [Memory Lockets] — ACT 3 Bellhart
    Silk Soar jump above your Bellhome; Silk Soar required (ACT 3).
  • Memory Locket 20 [Memory Lockets] — ACT 3 Far Fields
    Skarrsinger Karmelita; just behind the entrance to the Memory sequence (ACT 3 Far Fields).

Wishes

54 items

  • Berry Picking [ACT 1 Wishes] — Mosshome
    Work with Moss Druid; collect mossberries from the moss-covered lowland areas. Reward: Druid's Eye.
  • Bone Bottom Repairs [ACT 1 Wishes] — Bone Bottom Wishwall
    Work with Flick the Fixer; donate 200 Shell Shards to aid repairs around Bone Bottom. Reward: Not stated.
  • A Lifesaving Bridge [ACT 1 Wishes] — Bone Bottom Wishwall
    Work with Flick the Fixer; donate 300 Shell Shards to help build a bridge. Reward: None.
  • Garb of the Pilgrims [ACT 1 Wishes] — Bone Bottom Wishwall
    Hunt haunted pilgrims and collect Pilgrim Shawls from their bodies. Reward: Rosary Necklace.
  • The Terrible Tyrant [ACT 1 Wishes] — Bone Bottom Wishwall
    Work with Residents of Bone Bottom; hunt Skull Tyrant in the Marrow. Reward: Heavy Rosary Necklace.
  • The Lost Fleas [ACT 1 Wishes] — The Marrow or Bone Bottom Wishwall
    Work with Fleamaster Mooshka; seek fleas across Pharloom and guide them to the Flea Caravan. Reward: Flea Brew.
  • Flexile Spines [ACT 1 Wishes] — Far Fields
    Work with Seamstress; hunt Hokers in the Far Fields and collect Spine Cores. Reward: Drifter's Cloak.
  • Bugs of Pharloom [ACT 1 Wishes] — Greymoor
    Work with Nuu; defeat Pharloom's creatures and fill out the Hunter's Journal. Reward: Tool Pouch Expansion, Keen Hunter achievement.
  • Rite of the Pollip [ACT 1 Wishes] — Shellwood
    Work with Greyroot; collect Pollip Hearts from Shellwood's purple flowers. Reward: Pollip Pouch.
  • Pinmaster's Oil [ACT 1 Wishes] — Bellhart
    Work with Pinmaster Plinney; retrieve Pale Oil from the Citadel. Reward: Needle Upgrade.
  • Restoration of Bellhart [ACT 1 Wishes] — Bellhart Wishwall
    Work with Pavo; donate 250 Rosaries to aid rebuilding Bellhart. Reward: Not stated.
  • Silver Bells [ACT 1 Wishes] — Bellhart Wishwall
    Collect Silver Bells in the bellvein tunnels above and below Bellhart. Reward: Rosary Necklace.
  • My Missing Courier [ACT 1 Wishes] — Bellhart Wishwall
    Find Tipp in the shaft above Bone Bottom, past the Bell Beast on the Wormways-side path; the lower Shellwood clue is a red herring. Reward: Frey's shop expands.
  • Crawbug Clearing [ACT 1 Wishes] — Bellhart Wishwall
    Work with Creige; hunt crawbugs in Greymoor and collect their Ragpelt. Reward: Crafting Kit.
  • Volatile Flintbeetles [ACT 1 Wishes] — Bone Bottom Wishwall
    Track down flintbeetles in the Marrow and collect Flintgems. Reward: Memory Locket.
  • Alchemist's Assistant [ACT 1 Wishes] — Wormways
    Work with Alchemist Zylotol; collect Plasmium from buds in the lower Wormways using a fully charged Needle Phial stab. Reward: Plasmium Phial.
  • Roach Guts [ACT 1 Wishes] — Sinner's Road
    Work with Crull and Benjin; hunt Sinner's Road muckroaches and collect Roach Guts. Reward: Tacks.
  • An Icon of Hope [ACT 2 Wishes] — Bone Bottom Wishwall
    Work with Flick of Bone Bottom; donate 440 Shell Shards to build an icon of hope. Reward: Hornet Statuette.
  • Bellhart's Glory [ACT 2 Wishes] — Bellhart Wishwall
    Work with Pavo; donate 400 Rosaries to aid rebuilding Bellhart. Reward: Bellhome Key.
  • My Missing Brother [ACT 2 Wishes] — Bellhart Wishwall
    Work with Courier Tipp; search for traces of the courier Pill. Reward: Unlocks Delivery Wishes.
  • Great Taste of Pharloom [ACT 2 Wishes] — Choral Chambers
    Work with Loyal Mergwin; collect Pharloom delicacies: Mossberry Stew, Vintage Nectar, Courier's Rasher, Crustnut, Pickled Muckmaggot. Reward: Pale Oil.
  • Building Up Songclave [ACT 2 Wishes] — Songclave Wishwall
    Donate 300 Rosaries to aid the growing Songclave. Reward: Strengthening Songclave.
  • Strengthening Songclave [ACT 2 Wishes] — Songclave Wishwall
    Donate 500 Rosaries to aid the growing Songclave. Reward: Not stated.
  • The Wandering Merchant [ACT 2 Wishes] — Songclave Wishwall
    Work with Jubilana; search for the merchant Jubilana, last seen in the lower Choral Chambers. Reward: Jubilana opens her shop in Songclave.
  • The Lost Merchant [ACT 2 Wishes] — Songclave Wishwall
    Work with Jubilana; search for Jubilana, last seen near the Citadel's Memorium. Reward: Jubilana expands her shop.
  • Fine Pins [ACT 2 Wishes] — Songclave Wishwall
    Hunt pin-wielding choirbugs of the Citadel and collect Fine Pins. Reward: Heavy Rosary Necklace.
  • Cloaks of the Choir [ACT 2 Wishes] — Songclave Wishwall
    Hunt cloaked choirbugs of the Citadel and collect Choir Cloaks. Reward: Heavy Rosary Necklace.
  • Broodfeast [ACT 2 Wishes] — Putrified Ducts
    Work with Huntress; use tools to acquire Seared, Shredded and Skewered Organs so the Huntress may feed her brood. (If the Huntress is not found until Act 3, the Runtfeast wish appears instead.). Reward: Longclaw.
  • Savage Beastfly [ACT 2 Wishes] — Bellhart Wishwall
    Track down the Savage Beastfly in the Far Fields by its shell sheddings and claw marks, and defeat it. Reward: Mask Shard.
  • Final Audience [ACT 2 Wishes] — Songclave Wishwall
    Work with Second Sentinel; answer the Sentinel's request: meet in the high halls, in the chamber of its fellows, following markers left near Songclave. Reward: Reserve Bind.
  • The Wailing Mother [ACT 2 Wishes] — Songclave Wishwall
    Track down the wailing creature in the Slab by its slime trail and slay it. Reward: Heavy Rosary Necklace.
  • Rite of Rebirth [ACT 2 Wishes] — Shellwood
    Work with Greyroot; bind the Twisted Bud. Reward: Not stated.
  • Infestation Operation [ACT 2 Wishes] — Greymoor
    Work with Yarnaby; acquire Steel Spines from Crull and Benjin in Sinner's Road so Yarnaby can remove the parasite. Reward: Witch Crest.
  • Balm for the Wounded [ACT 2 Wishes] — Songclave Wishwall
    Work with Sherma; search for traces of the pilgrim Sherma. Reward: Spool Fragment.
  • Trail's End [ACT 2 Wishes] — Bellhart Wishwall
    Work with Shakra; search for Shakra and her master in Bilewater. Reward: Throwing Ring.
  • Silk and Soul [ACT 2 Wishes] — Bellhart Wishwall or Songclave Caretaker
    Work with Caretaker; acquire the components to build a powerful trap (required to reach Act 3). Reward: Maiden's Soul, Hermit's Soul, Seeker's Soul, Snare Setter.
  • Dark Hearts [ACT 3 Wishes] — Bellhart Wishwall
    Destroy Void Masses throughout Pharloom. Reward: Mask Shard.
  • Fatal Resolve [ACT 3 Wishes] — Bellhart Wishwall
    Work with Pinstress; find Pinstress on the stormward side of Mount Fay and defeat her in battle. Reward: Pin Badge, Fatal Resolve achievement.
  • Ecstasy of the End [ACT 3 Wishes] — Bellhart Wishwall
    Work with Mooshka of Fleatopia; achieve the high score in all Flea Games and become the Grand Champion. Reward: Pale Oil.
  • Pain, Anguish and Misery [ACT 3 Wishes] — Songclave Wishwall
    Work with Tormented Trobbio; return to the Citadel's Stage beside the Whispering Vaults. Reward: Dark Mirror.
  • Hero's Call [ACT 3 Wishes] — Bellhart Wishwall
    Seek out the distressed bug near the Blasted Steps Bellway. Reward: Hero's Memento.
  • Sprint: Fastest in Pharloom [ACT 3 Wishes] — Bellhart Wishwall or Swift in Far Fields
    Work with Sprintmaster Swift; race Sprintmaster Swift to discover Pharloom's fastest bug. Reward: Rosary Necklace, Beast Shard, Mask Shard, Sprintmaster's Memento.
  • The Hidden Hunter [ACT 3 Wishes] — Bellhart Wishwall
    Work with Gilly; track the one who stole Gilly's keepsake near the Bellshrine between Deep Docks and Far Fields. Reward: Mask Shard.
  • Advanced Alchemy [ACT 3 Wishes] — Wormways
    Work with Alchemist Zylotol; collect Plasmified Blood from infected creatures in the Wormways. Reward: Plasmium Gland.
  • Witness: Passing of the Age [ACT 3 Wishes] — Putrified Ducts
    Work with Mister Mushroom; find Mister Mushroom repeatedly throughout Pharloom. Reward: Passing of the Age.
  • Steel: A Vassal Lost [ACT 3 Wishes] — Blasted Steps
    Work with Steel Seer Zi; steel Soul only: investigate the resting sites marked by Steel Seer Zi to find her vassal. Reward: Growstone.
  • Bone Bottom Supplies [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; deliver supplies to the fixer Flick in Bone Bottom. Reward: 150 Rosaries.
  • Pilgrim's Rest Supplies [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; deliver supplies to Mort in Pilgrim's Rest. Reward: 180 Rosaries.
  • Queen's Egg [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; deliver a fragile Queen's Egg to Styx of Sinner's Road. Reward: 260 Rosaries in Act 2, 290 in Act 3.
  • Songclave Supplies [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; deliver supplies to the Caretaker in Songclave. Reward: 360 Rosaries in Act 2, 410 in Act 3.
  • Fleatopia Supplies [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; deliver supplies to Fleamaster Mooshka in Fleatopia. Reward: 410 Rosaries in Act 2, 480 in Act 3.
  • Liquid Lacquer [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; deliver Liquid Lacquer to the Mask Maker upon Mount Fay. Reward: 560 Rosaries in Act 2, 650 in Act 3.
  • Survivor's Camp Supplies [Delivery Wishes] — Bellhart
    Work with Couriers Tipp & Pill; act 3 only: deliver supplies to Flick at the Survivor's Camp. Reward: 180 Rosaries.
  • Courier's Rasher [Delivery Wishes] — Bellhart
    Accept this Delivery wish from Tipp and Pill and deliver the Courier's Rasher.

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